at Filet Group, i led UI/UX design and implementation for The Big Catch, a retro-inspired 3D platformer for Steam and Nintendo Switch.
i focused on UI that feels physical, playful, expressive, and readable during play. for The Big Catch, i built responsive interface elements using 3D geometry and shape keys driven by physics springs rather than uninterruptible and stiff animations.
The Big Catch: Tacklebox is available for free on Steam, and the full The Big Catch game is still in development.
it's alive
behaviors over keyframes
the big catch's UI is glanceable, responsive, and always alive. all elements are 3D geometry with shape keys and behaviors driven by physics springs. this approach allows for playfulness, resolution independence, and responsiveness.communication